Wahoo! Mario 64 blasted Mario out of a cannon and into 3D as a launch game for the Nintendo 64. In this episode we discover how Mario found his voice, how Nintendo teamed up with silicon valley on their most ambitious console yet, and how Miyamoto, in one fell swoop, pioneered 3D movement and camera controls and created the gameplay template 3D platformers have been copying ever since. 64 bits! That’s our promise to you on this episode of Gameography.
Season 1, Episode 13 | 88 mins
Notes
- The Nintendo 64 Was the Culmination of 90s Virtual Reality – for a far more in depth look at the creation of the N64
- Charles Martinet recounting casting for Mario
- Mario Virtual Head at CES 1992
- Project Reality Ultra 64 Trailer
- Interview with Miyamoto
- TV Ad for Mario 64