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First revealed in 1995 as a simple tech demo, Zelda 64 grew into a monster project with five directors and Shigeru Miyamoto overseeing them all. This week on Gameography we learn about the origins of The Legend of Zelda: Ocarina of Time as a first-person game, and as a 64DD (Disc Drive) game. We are joined this week by Andy and Ocarina of Time speedrunner Zack to talk about our childhood memories of the game.