;

Paul Neurath took a look at the dungeon crawling landscape and knew he could do better. He wanted something immersive and fluid that you could lose yourself in. What he and his team ended up creating was the first texturemaped 3D first person game. Not only that it is considered the first immersive sim, with complex AI, dialogue trees, and a non-linear design. How does it hold up in 2021? Let’s find out this week on Gameography.