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While today it appears to be little more than a 3D retread of Doom, Quake broke new ground in 1996 with its fully 3D rendered first person gameplay and internet networked deathmatch. Perhaps surprisingly, John Romero, the lead designer of the game didn’t want Quake to be just another shooter. He envisioned a fantasy epic based on the groups shared Dungeons and Dragons adventures that would include complex AI, 3rd person fighting and first person platforming sequences.  This week we get into all of the details of the making of Quake, the game that broke Id Software apart despite being in some ways their crowning achievement.

Notes

  1. Masters of Doom
  2. ShackNews: The Making of Quake