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Looking Glass Technology did what Id didn’t. The plan for their 1994 immersive first-person shooter was on the face of things quite similar to Romero and Hall’s vision for Doom: A story driven, action packed, seamless open world adventure through a space station. But while Romero ditched the story and open-world design, for short levels bursting with non-stop action, Doug Church, the creator of System Shock stuck to his guns. A critical success at the time, and retroactively considered one of the greatest games of the 90s, System Shock never broke out of Doom’s shadow, forever being compared to the faster paced shooter. But were those comparison’s even fair? Join us for a discussion of System Shock and the many ways it broke new ground and laid the foundations for modern gaming of all types and genres.