;

We talk a bit about the punishing difficulty and how that probably stopped many from seeing the quite insane ending. And we finally get to talking about how the game was made by a small team working in symbiosis with the company who made the original System Shock, Looking Glass Studios while they worked on their own immersive sim, Thief. Finally, we talk about the thematic content of the game including the game’s fascination with motherhood, exploration, and greed.