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This week we say farewell to John Romero with his last AAA shooter, Daikatana. Last week we talked through its disturbed development, and this time we talked about how, despite Daikatana being one of the most reviled games of all time, it still left us disappointed somehow. It’s one of those rare blunders that makes you question how much of a creator’s previous projects they actually were responsible for. This week on Gameography, an episode of foibles, fumbles, and f–k-ups.